Stump Ambient Occlusion + Texture
more stumps + Rocks + Ambient occlusion + Rock texture
Start on Stumps + Mudbox + Re-topologies
Volkswagen texture and Materials
Painting the car texture was abit trickier than I expected, I started off by painting the van a green and white colour. I made the white yellow tinted to give it that old aged look, and I used green so it would make it blend in a bit more with its surroundings, then using brushes and textures I added grime and rust.
I think the rust worked well but didn’t really look right to me however, it needed the grime as it was supposed to look like it had been abandoned in a forest, so there needed to be some growth on the surface. I gave Morrison a choice of textures having made different variations of the texture
Flatten Roof of Cabin + Cabin texture + ambient occlusion for Volkswagen
Now that the cabin walls are flattened I just need to do the same for that roof. Using a bent polygon plane for the roof didn’t really work as many of the boards that make up the roof cross, using 2 flat overlapping polygon planes fixed this, along with the use of an alpha map
I used the ambient occlusion map and a few photos to help paint the texture and then moved on to the Volkswagen, I unfortunately had to adjust the positions of the UV shells due to how they were positioned luckily, I did not have to completely remap all the UV’s
Complications – lots of over laps, lots of UVing
Flattening the cabin walls
To further aid with render time I am having to reduce the polygon count of the cabin. What my team wants me to do is to replace the walls of my cabin with flat planes. To do this I am going to re-map the cabins uv’s again, with only the planar UV projection tool, then baking the ambient occlusion map will result in a flat well rendered image of the cabin walls, I am also going to do this for the roof
Complications – ambient occlusion and baking textures
I got stuck trying to get ambient occlusion to work through renderman, I couldn’t, I tried using maya software eventually had to download mentalray also had to learn how to bake textures
https://www.dropbox.com/sh/kdomydm0t0umtv9/AACEjDUYWk-lvM9SqSfpl7o_a?dl=0
Changing Cabin UV’s
UV’s for cabin and Volkswagen
When making the UV’s for the cabin I realised that the cabin had been made with boards, so rather than mapping out the cabin like a box, I mapped one board and then quickly remade the cabin, duplicating the board multiple times. So, when I texture that one board, the whole cabin would be textured, allowing me to fit more detail into the texture
When making the car texture I started off unfolding it like a box but then changed my approach as I remembered how I constructed it, I created one half and then duplicated that half on to the other side, so I returned to that, creating the UV’s for one side then duplicating across, this meant that UV’s overlapped perfectly
https://www.dropbox.com/sh/w8lqwpp8fo6epdm/AAAaAf93bXi29P6oFEbxKMmHa?dl=0